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One Piece Episode 33 WORK



"BAR-BEAR-ian" is the Thirty Third Episode of One Piece D&D by Rustage, in this episode the crew free a town, although with less than ideal results, see a strange machine, meet an old enemy and face a new, trigger happy threat!!




One Piece Episode 33


Download: https://www.google.com/url?q=https%3A%2F%2Fgohhs.com%2F2ueytb&sa=D&sntz=1&usg=AOvVaw0MCflvE8XU3V7-oAd0N0eX



This episode was first streamed on Rustage's Twitch, and the VOD can be found here! It was later uploaded to Rustage's second YouTube Channel, which can be found here! As well as being posted as a Podcast, which can be found here!


The Summary for this episode can be found here! This consists of a summary of the episode, a TL:DR for the episode, the story impact of the episode, characters in the episode and quotes of the episode.


The season began broadcasting on Fuji Television on June 20, 2004 and ended March 27, 2005, lasting 33 episodes. One Piece began airing in high definition, 16:9 format from the 207th episode. Despite this, the Japanese DVD release remained in 4:3 fullscreen format until the beginning of the 8th season.


Funimation released the first ten episodes of the season in English as the conclusion their own US "Season Three" on April 19, 2011. In October, they announced that they had acquired the remaining episodes, along with the entirety of the following season for release as part of "Season Four".[1] Funimation released each of the Season's episodes in their original aspect ratio. Beginning with this season, One Piece also made its return to Toonami, now a Saturday night block on Adult Swim, in its uncut form. Continuing from episode 207, the season debuted on May 19, 2013.[2][3] The previous season had aired on Toonami in 2008, during the weekend block's original run on Cartoon Network.


Our opponent this week is Terunosuke Miyamoto and his Stand "Enigma". Enigma has the ability to turn people and objects into folded up pieces of paper that Miyamoto can carry around in his pocket. This power will only activate once a character reveals their nervous tic (like Josuke biting his bottom lip), and it doesn't grant Miyamoto the ability to hurt or kill anybody. Although, if the paper gets ripped by some other means, it will damage the person inside. The way to release a person from this spell is simply to unfold the piece of paper.


This episode has so much to offer in the JoJo weirdness category. The Rohan stuff aside, most of the Enigma fight falls on the shoulders of Yuya Fungami and Highway Star. Fungami is moved by Josuke's winning "power of friendship" moment where he risks his life to save a piece of paper that only might have Koichi inside of it, because "If there's even a 1% chance that it's Koichi, then my only choice is to save him!" Fungami and Josuke end up finding a lot of cool mutual respect for each other, earned by way of a life or death fight between Fungami and an ordinary paper shredder in the middle of an open field.


Between Miyamoto's powers (pulling hot soup and taxis out of his paper) and the benign threat of Cheap Trick, it really feels like they cranked the JoJo-ness up this episode. There's always that hard-to-describe balance between drama, weirdness, and pointlessness that contributes to the charm of this show. On top of that, Josuke's badass self-sacrifice and Fungami's turn as an ally work as some of the strongest classic shonen material we've gotten out of the show in a while. This episode feels like Diamond is Unbreakable in its truest form.


EE: Sure, so in automotive and aerospace there are many structural brackets that are more complex in nature, and haven't seen is as much composite innovation, as many of the, you know, bigger, flatter 2D, 2.5 D shapes. So, metal 3D printing, for instance, has really popularized some of the topology-optimized brackets and shapes that that are possible to manufacture with those methods. And I think the 3D printing space has also helped precipitate some great software to enable the design on the customer side, on the OEM side too, to really take applications into their own hands. So, many of those structural brackets really are the ideal shape. And our ability to align fibers through that 3D structure running along the load paths of the part has been able to save substantial weight over over the metal 3D printing and be very cost competitive. And, you know, those have been somewhere between like 50 to 80%, weight savings and some of those applications over the 3D printed metal. So, the, you know, while aerospace is is an exciting place to talk about this, because there has been so much focus there, for us, it's exciting the possibility of achieving the lower cost thresholds that are required for automotive, but they could benefit from all of these same topology-optimized approaches to some of the structures that they make. And automotive in particular is a place where there are lots of stamped pieces that are assembled into complex shapes, through assemblies. Any one of those parts is is very low in cost. But when you look at that overall assembly and welding everything together, that's that's where it starts to get very interesting and where the more integrated approach to the product architecture becomes very interesting. And automotive is also in in interesting space where, you know, utilization is going up. You know, models are changing. Obviously, there's electric and autonomous and a lot of change in product architecture. And with utilization going up, where automotive is following a bit of a path where aerospace has followed a path with total utilization, total cost of ownership becoming more and more important on some of these next-generation vehicles, and really favors these lightweight architectures. So, so long-winded answer to, to the question of aero versus auto, but you know, the long and the short of it is, there are some some good drop-in replacements. But some of the most exciting things that we're looking at are few years off on the horizon in auto.


EE: So, I was first exposed in actually the late 80s. My first job was working at a Specialized bike shop. And we were a reseller, and I remember the first DuPont tri-spoke wheel coming in. And the first metal matrix frame it was, you know, Specialized had this innovate or die. And this, this was kind of the renaissance of, they had some really neat innovations during that time. So that that experience in the bike shop is what, what led me to start my education in engineering. I didn't come back to composites until I was working on an R&D project in probably about 2012, where I worked on some initial development on a composite component for what went into a big iconic consumer product that really turned me on to the possibilities of just how important one really little piece of material can be for a product. That that was, I guess, a couple years before I discovered Arevo and then Arevo is where I really extended that and learned quite a bit about the aligned aligned composites and aligned continuous composites.


EE: So I guess I will focus a little bit on on composites and in that. I think if you look at that, and metals and plastics are such they're such different spaces, and I think it's worth kind of pausing for a secon that as these technologies mature, you know, there are different tools for different jobs. And I think everybody is starting to see this settle out. And perhaps a little bit more rational expectations of what any one tool might used for. If we look at really the the composites space, I think recyclability is certainly at the top of the list, if we are going to, if we are going to really be broadly applied, there has to be some sensible energy flow thought given to this from the, you know, everything from the chemistry to the processing of the material that actually affects the economics and whether you can even be used to begin with, to to end of life and, and then, obviously, recyclability. You know, this this whole cycle is why many of the other more efficient, mature legacy technologies exist and have have the hole that they do want industries, because it's not just winning an application, but total lifecycle. I think one of the other big ones that we took we talked about is the education piece. For moving industries forward for adopting new things you need, you need smart people that have good educations with good backgrounds, too. And the right tools to use the right things in the right place. So I think I think those are, those are two of the biggest challenges that that that I I see.


EE: Yeah, making information actionable. That's one of the one of the big ones. There's, you know, it's the classic challenge of big company innovation, you know, there's so much great information in so many places, and if there's only somebody that could put those pieces together, there's lots of innovation that could occur. So, you know, the classic idea that I think that we think of when we think of communication might be closest to that project manager or program manager that I was talking about, who can pull everyone into a room and, you know, extract the best out of each individual and synthesize it all and, and lead the conversation and come out with some, some real kernels of value in this, this mastermind. But but I think it's, it's a lot more than that, you know, it's each one of the people around the table, that can take whatever it is that they have unique insights into based on their experience, or, or discipline and, and encapsulate that and that is as simple away as possible for the rest of the room to do you know, have an aha moment and understand how that might color their perceptions of everything else that they're working on. 041b061a72


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